Triple

T36964268
Position Surface form Disambiguated ID Type / Status
Subject Looking Glass Studios E914385 entity
Predicate notableWork P4 FINISHED
Object Ultima Underworld: The Stygian Abyss
Ultima Underworld: The Stygian Abyss is a pioneering 1992 first-person role-playing game renowned for its immersive 3D dungeon exploration, simulation depth, and influence on later immersive sims.
E2208065 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Ultima Underworld: The Stygian Abyss | Statement: [Looking Glass Studios, notableWork, Ultima Underworld: The Stygian Abyss]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Ultima Underworld: The Stygian Abyss
Triple: [Looking Glass Studios, notableWork, Ultima Underworld: The Stygian Abyss]
Generated description
Ultima Underworld: The Stygian Abyss is a pioneering 1992 first-person role-playing game renowned for its immersive 3D dungeon exploration, simulation depth, and influence on later immersive sims.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e8c498c8190b2842db80aea8b3b completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69f9ff112ce881909b27b4cedad57e25 completed May 5, 2026, 2:30 p.m.
NED1 Entity disambiguation (via context triple) batch_6a3e575664f08190a90714e470dd513a completed June 26, 2026, 10:41 a.m.
NEDg Description generation batch_6a3e584b370081909db3e83018148a3e completed June 26, 2026, 10:45 a.m.
NED2 Entity disambiguation (via description) batch_6a3e5f4a910081908f9ff844c1feb1ae completed June 26, 2026, 11:15 a.m.
Created at: May 3, 2026, 4:14 p.m.