Triple

T36632936
Position Surface form Disambiguated ID Type / Status
Subject Joachim E904376 entity
Predicate isPlayableIn P88329 FINISHED
Object Parabola
Parabola is a tabletop role-playing game in which the character Joachim can be played.
E2200791 NE FINISHED

How this triple was built (3 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Parabola | Statement: [Joachim, isPlayableIn, Parabola]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Parabola
Triple: [Joachim, isPlayableIn, Parabola]
Generated description
Parabola is a tabletop role-playing game in which the character Joachim can be played.
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: isPlayableIn
Context triple: [Joachim, isPlayableIn, Parabola]
  • A. playableInGame chosen
    Indicates that something can be used or controlled as an active element within a particular game.
  • B. playableWith
    Indicates that one entity can be used, engaged, or interacted with together alongside another entity, typically in a compatible or cooperative manner.
  • C. canAlsoBePlayedIn
    Indicates that something (such as a game, media, or activity) is additionally playable or usable in another context, format, or environment beyond its primary one.
  • D. isPlayedUnder
    Indicates that an activity, game, or performance occurs while subject to specific rules, conditions, or circumstances defined by another entity.
  • E. isInPlayBy
    Indicates that an entity is currently active or participating within a game, scenario, or context as a result of actions taken by a specific agent or player.
  • F. None of above.

Provenance (6 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e6c63e48190b1d0c3a79a6c7406 completed May 3, 2026, 3:49 p.m.
NER Named-entity recognition batch_69f7c777e924819081a6634f549fe552 completed May 3, 2026, 10:08 p.m.
NED1 Entity disambiguation (via context triple) batch_6a3dde4a0a98819095eec04fcc78c268 completed June 26, 2026, 2:04 a.m.
NEDg Description generation batch_6a3de2ecae2c8190a2586fa8e63a3d8c completed June 26, 2026, 2:24 a.m.
NED2 Entity disambiguation (via description) batch_6a3ded5cca108190bae67f682394c438 completed June 26, 2026, 3:09 a.m.
PD Predicate disambiguation batch_69f7c477a4d481908f52e55b6688f60c completed May 3, 2026, 9:56 p.m.
Created at: May 3, 2026, 4:11 p.m.