Triple
T36114651
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Guardian system |
E1044587
|
entity |
| Predicate | similarTo |
P4460
|
FINISHED |
| Object |
SteamVR Chaperone
SteamVR Chaperone is a virtual reality safety and boundary system that visually alerts users when they approach the edges of their defined play area to prevent collisions with real-world objects.
|
E2169839
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: SteamVR Chaperone | Statement: [Guardian system, similarTo, SteamVR Chaperone]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: SteamVR Chaperone Triple: [Guardian system, similarTo, SteamVR Chaperone]
Generated description
SteamVR Chaperone is a virtual reality safety and boundary system that visually alerts users when they approach the edges of their defined play area to prevent collisions with real-world objects.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e344a4c8190af3858c6d78ba88f |
completed | May 3, 2026, 3:48 p.m. |
| NER | Named-entity recognition | batch_69f7b2cae1808190b88314c3be728a26 |
completed | May 3, 2026, 8:40 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a38de06a8cc819097592fecbda08fcc |
completed | June 22, 2026, 7:02 a.m. |
| NEDg | Description generation | batch_6a38f3bca0208190a2853e35f027dae8 |
completed | June 22, 2026, 8:35 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a38f90edfb881908f84396fe2c74311 |
completed | June 22, 2026, 8:57 a.m. |
Created at: May 3, 2026, 4:08 p.m.