Triple
T35619234
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Commonwealth |
E1029263
|
entity |
| Predicate | primaryGameSettingFor |
P14490
|
FINISHED |
| Object | Fallout 4 main story |
—
|
LITERAL FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Fallout 4 main story | Statement: [Commonwealth, primaryGameSettingFor, Fallout 4 main story]
PD
Predicate disambiguation
gpt-5-mini-2025-08-07
Target predicate: primaryGameSettingFor Context triple: [Commonwealth, primaryGameSettingFor, Fallout 4 main story]
-
A.
primaryGame
Indicates that one game is the main or most significant game associated with an entity (such as a person, team, or event) among possibly several games.
-
B.
primaryGameType
Indicates the main category or type of game with which an entity is primarily associated.
-
C.
primarySetting
Indicates that one entity serves as the main or central location, context, or environment in which the other entity’s events or activities primarily take place.
-
D.
primarySettingOf
chosen
Indicates that a location or context serves as the main or principal setting in which an entity (such as a story, event, or activity) takes place.
-
E.
primaryGameMode
Indicates the main or default game mode associated with a particular game or gaming context.
- F. None of above.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f76e0709408190bbe322bf1707ef6b |
completed | May 3, 2026, 3:47 p.m. |
| NER | Named-entity recognition | batch_6a037c8d06cc8190ab6a5e18d9d2571e |
completed | May 12, 2026, 7:16 p.m. |
| PD | Predicate disambiguation | batch_6a037a04d8348190a4819666eab42c9b |
completed | May 12, 2026, 7:05 p.m. |
Created at: May 3, 2026, 4:05 p.m.