Triple

T35619234
Position Surface form Disambiguated ID Type / Status
Subject Commonwealth E1029263 entity
Predicate primaryGameSettingFor P14490 FINISHED
Object Fallout 4 main story LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Fallout 4 main story | Statement: [Commonwealth, primaryGameSettingFor, Fallout 4 main story]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: primaryGameSettingFor
Context triple: [Commonwealth, primaryGameSettingFor, Fallout 4 main story]
  • A. primaryGame
    Indicates that one game is the main or most significant game associated with an entity (such as a person, team, or event) among possibly several games.
  • B. primaryGameType
    Indicates the main category or type of game with which an entity is primarily associated.
  • C. primarySetting
    Indicates that one entity serves as the main or central location, context, or environment in which the other entity’s events or activities primarily take place.
  • D. primarySettingOf chosen
    Indicates that a location or context serves as the main or principal setting in which an entity (such as a story, event, or activity) takes place.
  • E. primaryGameMode
    Indicates the main or default game mode associated with a particular game or gaming context.
  • F. None of above.

Provenance (3 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76e0709408190bbe322bf1707ef6b completed May 3, 2026, 3:47 p.m.
NER Named-entity recognition batch_6a037c8d06cc8190ab6a5e18d9d2571e completed May 12, 2026, 7:16 p.m.
PD Predicate disambiguation batch_6a037a04d8348190a4819666eab42c9b completed May 12, 2026, 7:05 p.m.
Created at: May 3, 2026, 4:05 p.m.