Triple

T35011420
Position Surface form Disambiguated ID Type / Status
Subject Orsimer E1009946 entity
Predicate typicalSkillBonus P206800 FINISHED
Object two-handed weapons (varies by game) LITERAL FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: two-handed weapons (varies by game) | Statement: [Orsimer, typicalSkillBonus, two-handed weapons (varies by game)]
PD Predicate disambiguation gpt-5-mini-2025-08-07
Target predicate: typicalSkillBonus
Context triple: [Orsimer, typicalSkillBonus, two-handed weapons (varies by game)]
  • A. skillType
    Indicates the specific category or kind of skill that characterizes or classifies an associated skill-related entity or action.
  • B. perkType
    Indicates the specific category or kind of benefit, bonus, or advantage associated with an entity or situation.
  • C. damageBonus
    Indicates that an entity receives an additional amount of damage dealt beyond its base damage value.
  • D. killsAt
    Indicates that one entity causes the death of another entity at a specific time or event.
  • E. skillFactor
    Indicates the degree or level of skill associated with an entity in performing a particular task or activity.
  • F. None of above. chosen

Provenance (4 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f76dcc3ac8819096a3ed52f5fa2523 completed May 3, 2026, 3:46 p.m.
NER Named-entity recognition batch_6a037c92f03c8190ae2751270b195423 completed May 12, 2026, 7:16 p.m.
PD Predicate disambiguation batch_6a0379ff1ba081908eda86acefcf69fb completed May 12, 2026, 7:05 p.m.
PDg Predicate description generation batch_6a037c82179081908325a59b8539b3a8 completed May 12, 2026, 7:16 p.m.
Created at: May 3, 2026, 4:01 p.m.