Triple
T34668654
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Nobuko Toda |
E890320
|
entity |
| Predicate | notableWork |
P4
|
FINISHED |
| Object |
Metal Gear Solid: Peace Walker (composer)
Metal Gear Solid: Peace Walker (composer) is the musical score for the 2010 stealth-action video game Metal Gear Solid: Peace Walker, known for its cinematic orchestration and electronic elements that enhance the game's narrative and atmosphere.
|
E2108530
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Metal Gear Solid: Peace Walker (composer) | Statement: [Nobuko Toda, notableWork, Metal Gear Solid: Peace Walker (composer)]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Metal Gear Solid: Peace Walker (composer) Triple: [Nobuko Toda, notableWork, Metal Gear Solid: Peace Walker (composer)]
Generated description
Metal Gear Solid: Peace Walker (composer) is the musical score for the 2010 stealth-action video game Metal Gear Solid: Peace Walker, known for its cinematic orchestration and electronic elements that enhance the game's narrative and atmosphere.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f349d9c59481908b36baa0be093aea |
completed | April 30, 2026, 12:23 p.m. |
| NER | Named-entity recognition | batch_69f722f904b0819091ffa4ea4621e8b4 |
completed | May 3, 2026, 10:27 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a3752eae3988190be9c25673bc089e2 |
completed | June 21, 2026, 2:56 a.m. |
| NEDg | Description generation | batch_6a3755ba184c8190877047d91813ec62 |
completed | June 21, 2026, 3:08 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a37564ad39c81909d72314411b2e41c |
completed | June 21, 2026, 3:11 a.m. |
Created at: May 1, 2026, 2:05 a.m.