Triple
T32510282
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Core Design |
E830911
|
entity |
| Predicate | developedGame |
P8717
|
FINISHED |
| Object |
Swagman
Swagman is a 1997 dark fantasy action-adventure video game for the Sega Saturn and PlayStation, known for its puzzle-solving gameplay and eerie, dreamlike atmosphere.
|
E2009384
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Swagman | Statement: [Core Design, developedGame, Swagman]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Swagman Triple: [Core Design, developedGame, Swagman]
Generated description
Swagman is a 1997 dark fantasy action-adventure video game for the Sega Saturn and PlayStation, known for its puzzle-solving gameplay and eerie, dreamlike atmosphere.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f3492318348190ba37fb6b5f1d67f4 |
completed | April 30, 2026, 12:20 p.m. |
| NER | Named-entity recognition | batch_69f6c497459081908caefb70f03ee38d |
completed | May 3, 2026, 3:44 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a3470626c6c8190acd20484c4f9c6a1 |
completed | June 18, 2026, 10:25 p.m. |
| NEDg | Description generation | batch_6a34710734988190a0a6880097a6a639 |
completed | June 18, 2026, 10:28 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a3471d84d708190bd56542c6f09ba30 |
completed | June 18, 2026, 10:31 p.m. |
Created at: May 1, 2026, 1 a.m.