Triple

T31946592
Position Surface form Disambiguated ID Type / Status
Subject Chalice Dungeons E815665 entity
Predicate progressionTiedTo P178351 FINISHED
Object Pthumeru Ihyll Chalice
The Pthumeru Ihyll Chalice is a late-game chalice in Bloodborne that unlocks one of the deepest, most challenging layers of the Chalice Dungeons, culminating in high-level bosses and rare loot.
E1985154 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Pthumeru Ihyll Chalice | Statement: [Chalice Dungeons, progressionTiedTo, Pthumeru Ihyll Chalice]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Pthumeru Ihyll Chalice
Triple: [Chalice Dungeons, progressionTiedTo, Pthumeru Ihyll Chalice]
Generated description
The Pthumeru Ihyll Chalice is a late-game chalice in Bloodborne that unlocks one of the deepest, most challenging layers of the Chalice Dungeons, culminating in high-level bosses and rare loot.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f348f42d188190a33fc8d20ec50517 completed April 30, 2026, 12:20 p.m.
NER Named-entity recognition batch_69f70f3df72481909fc54fc12b9b27ea completed May 3, 2026, 9:02 a.m.
NED1 Entity disambiguation (via context triple) batch_6a2e8a484aa48190a02fa1d469a1ed15 completed June 14, 2026, 11:02 a.m.
NEDg Description generation batch_6a2e8b0e77f08190aa957f22defb7cb0 completed June 14, 2026, 11:05 a.m.
NED2 Entity disambiguation (via description) batch_6a2ea5f52b0c81909c7121ef4160e9e6 completed June 14, 2026, 1 p.m.
Created at: May 1, 2026, 12:06 a.m.