Triple
T30943337
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Fragile Express |
E788319
|
entity |
| Predicate | operatesInFictionalLocation |
P21117
|
FINISHED |
| Object |
Western Region
The Western Region is a fictional area within the world of the video game "Death Stranding," characterized by its rugged terrain and role as a key setting in the game's delivery-based narrative.
|
E1940728
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Western Region | Statement: [Fragile Express, operatesInFictionalLocation, Western Region]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Western Region Triple: [Fragile Express, operatesInFictionalLocation, Western Region]
Generated description
The Western Region is a fictional area within the world of the video game "Death Stranding," characterized by its rugged terrain and role as a key setting in the game's delivery-based narrative.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f224c180f88190ad177372ee02b7e2 |
completed | April 29, 2026, 3:33 p.m. |
| NER | Named-entity recognition | batch_69f69311de408190a703476e7a0557b6 |
completed | May 3, 2026, 12:13 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a28fbab25d0819097f8e6515508d83d |
completed | June 10, 2026, 5:52 a.m. |
| NEDg | Description generation | batch_6a28ff96043881909e9b7be855a5300b |
completed | June 10, 2026, 6:09 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a2900375bc8819082ba6533429fc33c |
completed | June 10, 2026, 6:12 a.m. |
Created at: April 29, 2026, 8:53 p.m.