Triple

T30128856
Position Surface form Disambiguated ID Type / Status
Subject Nice Guys Finish First E765772 entity
Predicate describesConcept P264 FINISHED
Object Iterated Prisoner’s Dilemma
The Iterated Prisoner’s Dilemma is a repeated game-theory scenario where the same players face the Prisoner’s Dilemma multiple times, allowing strategies based on past interactions and illustrating how cooperation can emerge or fail over time.
E1902001 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Iterated Prisoner’s Dilemma | Statement: [Nice Guys Finish First, describesConcept, Iterated Prisoner’s Dilemma]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Iterated Prisoner’s Dilemma
Triple: [Nice Guys Finish First, describesConcept, Iterated Prisoner’s Dilemma]
Generated description
The Iterated Prisoner’s Dilemma is a repeated game-theory scenario where the same players face the Prisoner’s Dilemma multiple times, allowing strategies based on past interactions and illustrating how cooperation can emerge or fail over time.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f22477d1a081908df2b7e6ed16859d completed April 29, 2026, 3:32 p.m.
NER Named-entity recognition batch_69f67e4658088190962d0b05f9149b0b completed May 2, 2026, 10:44 p.m.
NED1 Entity disambiguation (via context triple) batch_6a274cb078c481909bca4e206d4b272a completed June 8, 2026, 11:13 p.m.
NEDg Description generation batch_6a274ddf8d688190b480d115456651c3 completed June 8, 2026, 11:18 p.m.
NED2 Entity disambiguation (via description) batch_6a274eb19fd48190a2d38ace0cc22b77 completed June 8, 2026, 11:22 p.m.
Created at: April 29, 2026, 7:14 p.m.