Triple

T30062913
Position Surface form Disambiguated ID Type / Status
Subject Escape from Monkey Island E763941 entity
Predicate voiceActor P1507 FINISHED
Object Earl Boen
Earl Boen was an American character actor and prolific voice actor best known for playing Dr. Silberman in the Terminator film series and voicing numerous characters in animation and video games.
E1898024 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Earl Boen | Statement: [Escape from Monkey Island, voiceActor, Earl Boen]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Earl Boen
Triple: [Escape from Monkey Island, voiceActor, Earl Boen]
Generated description
Earl Boen was an American character actor and prolific voice actor best known for playing Dr. Silberman in the Terminator film series and voicing numerous characters in animation and video games.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2247221388190a13a22c47094a0ef completed April 29, 2026, 3:32 p.m.
NER Named-entity recognition batch_69f67ca4dc388190a6f3cf48f2fad819 completed May 2, 2026, 10:37 p.m.
NED1 Entity disambiguation (via context triple) batch_6a27324ec51481909eeba7de2693830e completed June 8, 2026, 9:21 p.m.
NEDg Description generation batch_6a273412bb148190b807e5f7054478e3 completed June 8, 2026, 9:28 p.m.
NED2 Entity disambiguation (via description) batch_6a2734afdee081908b9e8400be7766da completed June 8, 2026, 9:31 p.m.
Created at: April 29, 2026, 6:58 p.m.