Triple

T29859893
Position Surface form Disambiguated ID Type / Status
Subject Workbench E758282 entity
Predicate replaced P101 FINISHED
Object Blender Internal viewport drawing system
The Blender Internal viewport drawing system was the legacy real-time display engine in Blender used to visualize scenes in the 3D Viewport before being superseded by the Workbench engine.
E1888342 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Blender Internal viewport drawing system | Statement: [Workbench, replaced, Blender Internal viewport drawing system]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Blender Internal viewport drawing system
Triple: [Workbench, replaced, Blender Internal viewport drawing system]
Generated description
The Blender Internal viewport drawing system was the legacy real-time display engine in Blender used to visualize scenes in the 3D Viewport before being superseded by the Workbench engine.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f2245b4dec8190b85f664d918a00a5 completed April 29, 2026, 3:31 p.m.
NER Named-entity recognition batch_69f67684c1fc8190863407fee93628b9 completed May 2, 2026, 10:11 p.m.
NED1 Entity disambiguation (via context triple) batch_6a26f1c75c3c8190a5dd90b9be74426b completed June 8, 2026, 4:45 p.m.
NEDg Description generation batch_6a26f28951d0819093b834f08eff940b completed June 8, 2026, 4:49 p.m.
NED2 Entity disambiguation (via description) batch_6a26f365e1448190bc8539feec582fd7 completed June 8, 2026, 4:52 p.m.
Created at: April 29, 2026, 5:48 p.m.