Triple

T29372098
Position Surface form Disambiguated ID Type / Status
Subject Splatterhouse E744880 entity
Predicate supportingCharacter P7748 FINISHED
Object Jennifer Willis
Jennifer Willis is a central damsel-in-distress figure and Rick Taylor’s girlfriend in the Splatterhouse horror video game series, whose abduction and peril drive much of the games’ narrative.
E1980001 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Jennifer Willis | Statement: [Splatterhouse, supportingCharacter, Jennifer Willis]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Jennifer Willis
Triple: [Splatterhouse, supportingCharacter, Jennifer Willis]
Generated description
Jennifer Willis is a central damsel-in-distress figure and Rick Taylor’s girlfriend in the Splatterhouse horror video game series, whose abduction and peril drive much of the games’ narrative.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f0a79ba954819094597628112c6091 completed April 28, 2026, 12:27 p.m.
NER Named-entity recognition batch_69f669ab36008190bc2e3c5dbdd2050d completed May 2, 2026, 9:16 p.m.
NED1 Entity disambiguation (via context triple) batch_6a2e6573f7fc8190b1274f68330ba9fe completed June 14, 2026, 8:25 a.m.
NEDg Description generation batch_6a2e683bd288819086bf1c1fcb5f0a14 completed June 14, 2026, 8:37 a.m.
NED2 Entity disambiguation (via description) batch_6a2e68b5da1c8190ade01a2db920bf90 completed June 14, 2026, 8:39 a.m.
Created at: April 28, 2026, 2:28 p.m.