Triple
T29341734
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Soldier of Fortune |
E744053
|
entity |
| Predicate | mainCharacter |
P1183
|
FINISHED |
| Object |
John Mullins
John Mullins is a fictional mercenary and former Special Forces operative known as the gritty, combat-hardened protagonist of the Soldier of Fortune video game series.
|
E1992854
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: John Mullins | Statement: [Soldier of Fortune, mainCharacter, John Mullins]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: John Mullins Triple: [Soldier of Fortune, mainCharacter, John Mullins]
Generated description
John Mullins is a fictional mercenary and former Special Forces operative known as the gritty, combat-hardened protagonist of the Soldier of Fortune video game series.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69f09126cfcc8190899b16fbf3c2bf7b |
completed | April 28, 2026, 10:51 a.m. |
| NER | Named-entity recognition | batch_69f66926e7a48190a1b580fd9fe67c31 |
completed | May 2, 2026, 9:14 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a2f00fcf29c8190a0197b58109a7202 |
completed | June 14, 2026, 7:29 p.m. |
| NEDg | Description generation | batch_6a2f01d797e48190bf1717ba725d7141 |
completed | June 14, 2026, 7:32 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a2f02d3ff748190adb82f02b7629721 |
completed | June 14, 2026, 7:36 p.m. |
Created at: April 28, 2026, 1:34 p.m.