Triple

T29341731
Position Surface form Disambiguated ID Type / Status
Subject Soldier of Fortune E744053 entity
Predicate usesTechnology P1485 FINISHED
Object GHOUL damage model
The GHOUL damage model is an advanced hit-location and dismemberment system that allows for highly detailed, per-limb damage and gore effects in the game Soldier of Fortune.
E1861659 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: GHOUL damage model | Statement: [Soldier of Fortune, usesTechnology, GHOUL damage model]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: GHOUL damage model
Triple: [Soldier of Fortune, usesTechnology, GHOUL damage model]
Generated description
The GHOUL damage model is an advanced hit-location and dismemberment system that allows for highly detailed, per-limb damage and gore effects in the game Soldier of Fortune.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f09126cfcc8190899b16fbf3c2bf7b completed April 28, 2026, 10:51 a.m.
NER Named-entity recognition batch_69f66926e7a48190a1b580fd9fe67c31 completed May 2, 2026, 9:14 p.m.
NED1 Entity disambiguation (via context triple) batch_6a25a8811d648190bb0ad8f068cd5085 completed June 7, 2026, 5:21 p.m.
NEDg Description generation batch_6a25ac8968648190b075ba14bd35f06e completed June 7, 2026, 5:38 p.m.
NED2 Entity disambiguation (via description) batch_6a25b11292e48190823e673d9d093664 completed June 7, 2026, 5:57 p.m.
Created at: April 28, 2026, 1:34 p.m.