Triple

T28896092
Position Surface form Disambiguated ID Type / Status
Subject Lizardcube E732836 entity
Predicate gameDeveloperOf P35248 FINISHED
Object Streets of Rage 4
Streets of Rage 4 is a side-scrolling beat 'em up video game that revives Sega's classic 1990s franchise with updated hand-drawn visuals, new mechanics, and cooperative gameplay.
E198658 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Streets of Rage 4 | Statement: [Lizardcube, gameDeveloperOf, Streets of Rage 4]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Streets of Rage 4
Triple: [Lizardcube, gameDeveloperOf, Streets of Rage 4]
Generated description
Streets of Rage 4 is a side-scrolling beat 'em up video game that revives Sega's classic 1990s franchise with updated hand-drawn visuals, new mechanics, and cooperative gameplay.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f05b08c2008190ac426a035a2ed66d completed April 28, 2026, 7 a.m.
NER Named-entity recognition batch_69f65aa3d0588190bfc2122baa4fb5cd completed May 2, 2026, 8:12 p.m.
NED1 Entity disambiguation (via context triple) batch_6a25c0cc6f248190aef257b74546810c completed June 7, 2026, 7:04 p.m.
NEDg Description generation batch_6a25c4c038d48190bc33169079b05466 completed June 7, 2026, 7:21 p.m.
NED2 Entity disambiguation (via description) batch_6a25c50afbb48190953eb2ff4e460994 completed June 7, 2026, 7:22 p.m.
Created at: April 28, 2026, 7:59 a.m.