Triple

T28825217
Position Surface form Disambiguated ID Type / Status
Subject Eldritch Horror E727880 entity
Predicate hasExpansion P8606 FINISHED
Object Signs of Carcosa
Signs of Carcosa is an expansion for the cooperative Lovecraftian board game Eldritch Horror that introduces new investigators, encounters, and mechanics themed around the mysterious play "The King in Yellow" and the city of Carcosa.
E1837387 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Signs of Carcosa | Statement: [Eldritch Horror, hasExpansion, Signs of Carcosa]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Signs of Carcosa
Triple: [Eldritch Horror, hasExpansion, Signs of Carcosa]
Generated description
Signs of Carcosa is an expansion for the cooperative Lovecraftian board game Eldritch Horror that introduces new investigators, encounters, and mechanics themed around the mysterious play "The King in Yellow" and the city of Carcosa.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69f0319d09088190bbf14cdf1987792a completed April 28, 2026, 4:03 a.m.
NER Named-entity recognition batch_69f659383cb4819089c7d29821ae8430 completed May 2, 2026, 8:06 p.m.
NED1 Entity disambiguation (via context triple) batch_6a24bba8f4388190b5b9e0d0f4ef0c63 completed June 7, 2026, 12:30 a.m.
NEDg Description generation batch_6a24bff1b4c08190a75bde811f817760 completed June 7, 2026, 12:48 a.m.
NED2 Entity disambiguation (via description) batch_6a24caecac048190a5ea1ce35c7eca81 completed June 7, 2026, 1:35 a.m.
Created at: April 28, 2026, 6:35 a.m.