Triple

T27133061
Position Surface form Disambiguated ID Type / Status
Subject Amon Tobin E681607 entity
Predicate hasWorkedOn P922 FINISHED
Object Tom Clancy's Splinter Cell: Chaos Theory (soundtrack)
Tom Clancy's Splinter Cell: Chaos Theory (soundtrack) is an experimental electronic and atmospheric score composed by Amon Tobin for the stealth video game of the same name.
E1758081 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Tom Clancy's Splinter Cell: Chaos Theory (soundtrack) | Statement: [Amon Tobin, hasWorkedOn, Tom Clancy's Splinter Cell: Chaos Theory (soundtrack)]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Tom Clancy's Splinter Cell: Chaos Theory (soundtrack)
Triple: [Amon Tobin, hasWorkedOn, Tom Clancy's Splinter Cell: Chaos Theory (soundtrack)]
Generated description
Tom Clancy's Splinter Cell: Chaos Theory (soundtrack) is an experimental electronic and atmospheric score composed by Amon Tobin for the stealth video game of the same name.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69eefacbcc2081909ebf00daa23f1981 completed April 27, 2026, 5:57 a.m.
NER Named-entity recognition batch_69f62478fd0c81909b7de1d72aa0e2c0 completed May 2, 2026, 4:21 p.m.
NED1 Entity disambiguation (via context triple) batch_6a1248202b4481908f6e807e76cce810 completed May 24, 2026, 12:36 a.m.
NEDg Description generation batch_6a1249b3e9888190b3bae29310007be4 completed May 24, 2026, 12:43 a.m.
NED2 Entity disambiguation (via description) batch_6a124a8690ec8190853768e7cebe4b4e completed May 24, 2026, 12:47 a.m.
Created at: April 27, 2026, 9:05 a.m.