Triple
T24431586
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Mass Effect Infiltrator |
E616012
|
entity |
| Predicate | developer |
P73
|
FINISHED |
| Object |
IronMonkey Studios
IronMonkey Studios is a video game development company known for creating mobile and handheld adaptations of major franchises, including the third-person shooter Mass Effect Infiltrator.
|
E1635402
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: IronMonkey Studios | Statement: [Mass Effect Infiltrator, developer, IronMonkey Studios]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: IronMonkey Studios Triple: [Mass Effect Infiltrator, developer, IronMonkey Studios]
Generated description
IronMonkey Studios is a video game development company known for creating mobile and handheld adaptations of major franchises, including the third-person shooter Mass Effect Infiltrator.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69e2d7eadb248190a867130fe45f0388 |
completed | April 18, 2026, 1:01 a.m. |
| NER | Named-entity recognition | batch_69f29783b3208190997c47be1aa229af |
completed | April 29, 2026, 11:42 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a0fe3750a54819083bda5a3828bb0ed |
completed | May 22, 2026, 5:02 a.m. |
| NEDg | Description generation | batch_6a0fe4f9f0448190bbd9e0b860335482 |
completed | May 22, 2026, 5:09 a.m. |
| NED2 | Entity disambiguation (via description) | batch_6a0fe620e40c81909973369ffb8e9dfc |
completed | May 22, 2026, 5:14 a.m. |
Created at: April 18, 2026, 2:16 a.m.