Triple
T20218204
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | The Legend of Zelda (1986 video game) |
E495181
|
entity |
| Predicate | artist |
P184
|
FINISHED |
| Object |
Yoshiki Okamoto
Yoshiki Okamoto is a renowned Japanese video game designer and producer best known for his influential work at Capcom on landmark arcade titles such as Street Fighter II and Final Fight.
|
E2293900
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Yoshiki Okamoto | Statement: [The Legend of Zelda (1986 video game), artist, Yoshiki Okamoto]
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Yoshiki Okamoto Triple: [The Legend of Zelda (1986 video game), artist, Yoshiki Okamoto]
Generated description
Yoshiki Okamoto is a renowned Japanese video game designer and producer best known for his influential work at Capcom on landmark arcade titles such as Street Fighter II and Final Fight.
Provenance (5 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69da626cff80819097b530718a7c98b6 |
completed | April 11, 2026, 3:02 p.m. |
| NER | Named-entity recognition | batch_69e66edaeeb08190bb74bd4a10aceca2 |
completed | April 20, 2026, 6:22 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a7b5458af808190b771a40a5582aea0 |
completed | Aug. 11, 2026, 4:56 p.m. |
| NEDg | Description generation | batch_6a7b54cbc730819080958a1e8f8bcd0e |
completed | Aug. 11, 2026, 4:58 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a7b5556eddc8190acbce80c626510ec |
completed | Aug. 11, 2026, 5:01 p.m. |
Created at: April 11, 2026, 11:39 p.m.