Triple

T20218204
Position Surface form Disambiguated ID Type / Status
Subject The Legend of Zelda (1986 video game) E495181 entity
Predicate artist P184 FINISHED
Object Yoshiki Okamoto
Yoshiki Okamoto is a renowned Japanese video game designer and producer best known for his influential work at Capcom on landmark arcade titles such as Street Fighter II and Final Fight.
E2293900 NE FINISHED

How this triple was built (2 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Yoshiki Okamoto | Statement: [The Legend of Zelda (1986 video game), artist, Yoshiki Okamoto]
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Yoshiki Okamoto
Triple: [The Legend of Zelda (1986 video game), artist, Yoshiki Okamoto]
Generated description
Yoshiki Okamoto is a renowned Japanese video game designer and producer best known for his influential work at Capcom on landmark arcade titles such as Street Fighter II and Final Fight.

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69da626cff80819097b530718a7c98b6 completed April 11, 2026, 3:02 p.m.
NER Named-entity recognition batch_69e66edaeeb08190bb74bd4a10aceca2 completed April 20, 2026, 6:22 p.m.
NED1 Entity disambiguation (via context triple) batch_6a7b5458af808190b771a40a5582aea0 completed Aug. 11, 2026, 4:56 p.m.
NEDg Description generation batch_6a7b54cbc730819080958a1e8f8bcd0e completed Aug. 11, 2026, 4:58 p.m.
NED2 Entity disambiguation (via description) batch_6a7b5556eddc8190acbce80c626510ec completed Aug. 11, 2026, 5:01 p.m.
Created at: April 11, 2026, 11:39 p.m.