Triple

T17738637
Position Surface form Disambiguated ID Type / Status
Subject Timothy P. Lillicrap E442790 entity
Predicate coAuthorOf P2389 FINISHED
Object Continuous control with deep reinforcement learning
"Continuous control with deep reinforcement learning" is a highly influential research paper that introduced deep neural network methods for solving continuous-action reinforcement learning tasks, notably using deterministic policy gradients.
E1284937 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Continuous control with deep reinforcement learning | Statement: [Timothy P. Lillicrap, coAuthorOf, Continuous control with deep reinforcement learning]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: Continuous control with deep reinforcement learning
Context triple: [Timothy P. Lillicrap, coAuthorOf, Continuous control with deep reinforcement learning]
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Natural Policy Gradient
    Natural Policy Gradient is a reinforcement learning optimization method that improves policy gradient updates by accounting for the geometry of the parameter space using the Fisher information matrix, leading to more stable and efficient learning.
  • C. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • D. Soft Actor-Critic
    Soft Actor-Critic is a model-free deep reinforcement learning algorithm that combines off-policy learning with entropy maximization to achieve stable and sample-efficient continuous control.
  • E. Proximal Policy Optimization
    Proximal Policy Optimization is a popular reinforcement learning algorithm that improves policy gradient methods by using clipped objective functions to achieve stable and efficient training.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Continuous control with deep reinforcement learning
Triple: [Timothy P. Lillicrap, coAuthorOf, Continuous control with deep reinforcement learning]
Generated description
"Continuous control with deep reinforcement learning" is a highly influential research paper that introduced deep neural network methods for solving continuous-action reinforcement learning tasks, notably using deterministic policy gradients.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: Continuous control with deep reinforcement learning
Target entity description: "Continuous control with deep reinforcement learning" is a highly influential research paper that introduced deep neural network methods for solving continuous-action reinforcement learning tasks, notably using deterministic policy gradients.
  • A. Deep Q-Learning
    Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
  • B. Natural Policy Gradient
    Natural Policy Gradient is a reinforcement learning optimization method that improves policy gradient updates by accounting for the geometry of the parameter space using the Fisher information matrix, leading to more stable and efficient learning.
  • C. Atari deep Q-network
    The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
  • D. Soft Actor-Critic
    Soft Actor-Critic is a model-free deep reinforcement learning algorithm that combines off-policy learning with entropy maximization to achieve stable and sample-efficient continuous control.
  • E. Proximal Policy Optimization
    Proximal Policy Optimization is a popular reinforcement learning algorithm that improves policy gradient methods by using clipped objective functions to achieve stable and efficient training.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d8b9ed3a2081909b2ec0d4dd2f4c37 completed April 10, 2026, 8:50 a.m.
NER Named-entity recognition batch_69e47acb05848190a4b7edb98f15b8c6 completed April 19, 2026, 6:48 a.m.
NED1 Entity disambiguation (via context triple) batch_6a0242fb5e7c819096b611fe936f4ce0 completed May 11, 2026, 8:58 p.m.
NEDg Description generation batch_6a0244f53f2c81909ee3dc16ff3e512e completed May 11, 2026, 9:07 p.m.
NED2 Entity disambiguation (via description) batch_6a02459d9ab48190b8b28b75f412c64e completed May 11, 2026, 9:09 p.m.
Created at: April 10, 2026, 10:09 a.m.