Triple
T17693972
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Yuval Tassa |
E441110
|
entity |
| Predicate | coAuthorOf |
P2389
|
FINISHED |
| Object | Continuous control with deep reinforcement learning |
E1274352
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Continuous control with deep reinforcement learning | Statement: [Yuval Tassa, coAuthorOf, Continuous control with deep reinforcement learning]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Continuous control with deep reinforcement learning Context triple: [Yuval Tassa, coAuthorOf, Continuous control with deep reinforcement learning]
-
A.
Deep Q-Learning
Deep Q-Learning is a reinforcement learning algorithm that uses deep neural networks to approximate Q-values, enabling agents to learn effective policies directly from high-dimensional inputs like raw images.
-
B.
Natural Policy Gradient
Natural Policy Gradient is a reinforcement learning optimization method that improves policy gradient updates by accounting for the geometry of the parameter space using the Fisher information matrix, leading to more stable and efficient learning.
-
C.
Atari deep Q-network
The Atari deep Q-network is a pioneering deep reinforcement learning system that learned to play a wide range of Atari 2600 video games directly from raw pixels at human-level or better performance.
-
D.
Soft Actor-Critic
chosen
Soft Actor-Critic is a model-free deep reinforcement learning algorithm that combines off-policy learning with entropy maximization to achieve stable and sample-efficient continuous control.
-
E.
Proximal Policy Optimization
Proximal Policy Optimization is a popular reinforcement learning algorithm that improves policy gradient methods by using clipped objective functions to achieve stable and efficient training.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d8b9e940b081908b862bb0e6e89b0d |
completed | April 10, 2026, 8:50 a.m. |
| NER | Named-entity recognition | batch_69e4715485d88190b9b6f347ff85d7c7 |
completed | April 19, 2026, 6:08 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a02301aab388190a6a44feb57468201 |
completed | May 11, 2026, 7:38 p.m. |
Created at: April 10, 2026, 10:04 a.m.