Triple
T15385047
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Cloud Strife |
E367895
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Square Enix character |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Square Enix character Context triple: [Cloud Strife, instanceOf, Square Enix character]
-
A.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
B.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
C.
character from Warcraft franchise
A character from the Warcraft franchise is a fictional individual—such as a hero, villain, or supporting figure—who exists within the Warcraft universe’s lore, games, and media, possessing distinct abilities, backstory, and affiliations with its various races and factions.
-
D.
anime character
An anime character is a stylized, often exaggerated fictional persona originating from Japanese animation, defined by distinctive visual design, expressive emotions, and participation in narrative-driven stories.
-
E.
Toho character
A Toho character is a fictional entity originating from Toho-produced media, such as kaiju films or related works, defined by its unique traits, abilities, and narrative role within the Toho universe.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d85a1551a08190ba2caea7cd51c639 |
completed | April 10, 2026, 2:01 a.m. |
Created at: April 10, 2026, 3:19 a.m.