Triple
T14639287
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Valyrian languages |
E343681
|
entity |
| Predicate | subfamily |
P4180
|
FINISHED |
| Object |
Qohorik Valyrian
Qohorik Valyrian is a regional variant of the Valyrian language family spoken in and around the Free City of Qohor in the world of "A Song of Ice and Fire" and its adaptations.
|
E1308700
|
NE FINISHED |
How this triple was built (3 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Qohorik Valyrian Context triple: [Valyrian languages, subfamily, Qohorik Valyrian]
-
A.
Vaes Dothrak
Vaes Dothrak is the sole permanent city of the nomadic Dothraki in the world of Game of Thrones, serving as their sacred meeting place and political center.
-
B.
Lysene Valyrian
Lysene Valyrian is a regional variant of the Valyrian language family spoken in the Free City of Lys in the world of A Song of Ice and Fire / Game of Thrones.
-
C.
Valyrian languages
The Valyrian languages are a family of fictional tongues in the world of *A Song of Ice and Fire* and *Game of Thrones*, originating from the ancient Valyrian Freehold on the continent of Essos.
-
D.
Ritharrŋu
Ritharrŋu is an Australian Aboriginal language of the Yolŋu group, traditionally spoken by the Ritharrŋu people of Arnhem Land in the Northern Territory.
-
E.
Langquaid
Langquaid is a market town and municipality in Lower Bavaria, Germany, known for its rural character and historical Bavarian architecture.
- F. None of above. chosen
- G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg
Description generation
gpt-5.1
Instruction
Generate a one-sentence description of the target entity. You are given a context triple in the form (subject, predicate, object), where the object is the target entity. # Instructions Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. Avoid repeating the information from the triple, unless really essential. # Response Format Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: Qohorik Valyrian Triple: [Valyrian languages, subfamily, Qohorik Valyrian]
Generated description
Qohorik Valyrian is a regional variant of the Valyrian language family spoken in and around the Free City of Qohor in the world of "A Song of Ice and Fire" and its adaptations.
NED2
Entity disambiguation (via description)
gpt-5-mini-2025-08-07
Target entity: Qohorik Valyrian Target entity description: Qohorik Valyrian is a regional variant of the Valyrian language family spoken in and around the Free City of Qohor in the world of "A Song of Ice and Fire" and its adaptations.
-
A.
Vaes Dothrak
Vaes Dothrak is the sole permanent city of the nomadic Dothraki in the world of Game of Thrones, serving as their sacred meeting place and political center.
-
B.
Lysene Valyrian
Lysene Valyrian is a regional variant of the Valyrian language family spoken in the Free City of Lys in the world of A Song of Ice and Fire / Game of Thrones.
-
C.
Valyrian languages
The Valyrian languages are a family of fictional tongues in the world of *A Song of Ice and Fire* and *Game of Thrones*, originating from the ancient Valyrian Freehold on the continent of Essos.
-
D.
Ritharrŋu
Ritharrŋu is an Australian Aboriginal language of the Yolŋu group, traditionally spoken by the Ritharrŋu people of Arnhem Land in the Northern Territory.
-
E.
Langquaid
Langquaid is a market town and municipality in Lower Bavaria, Germany, known for its rural character and historical Bavarian architecture.
- F. None of above. chosen
Provenance (4 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d822e1a2cc81908e5bb93cf61ce3cc |
completed | April 9, 2026, 10:06 p.m. |
| NED1 | Entity disambiguation (via context triple) | batch_6a03852b80788190b1c83f9b9f755937 |
completed | May 12, 2026, 7:53 p.m. |
| NEDg | Description generation | batch_6a038a06a9c88190a87b49daf55cf27f |
completed | May 12, 2026, 8:13 p.m. |
| NED2 | Entity disambiguation (via description) | batch_6a038a5eadb881908dff8fb15d6a4a3b |
completed | May 12, 2026, 8:15 p.m. |
Created at: April 10, 2026, 1:26 a.m.