Triple

T14423510
Position Surface form Disambiguated ID Type / Status
Subject Khronos Group E357639 entity
Predicate standard P1587 FINISHED
Object OpenGL SC
OpenGL SC is a safety-critical profile of the OpenGL graphics API designed for use in high-reliability, real-time, and embedded systems such as avionics and automotive applications.
E1099204 NE FINISHED

How this triple was built (4 steps)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

NER Named-entity recognition gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: OpenGL SC | Statement: [Khronos Group, standard, OpenGL SC]
NED1 Entity disambiguation (via context triple) gpt-5-mini-2025-08-07
Target entity: OpenGL SC
Context triple: [Khronos Group, standard, OpenGL SC]
  • A. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • C. GLX
    GLX is the OpenGL Extension to the X Window System that enables rendering OpenGL graphics within X11-based applications.
  • D. OSMesa
    OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
  • E. GLSL
    GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • F. None of above. chosen
  • G. Unsure - the case is ambiguous/there is not enough information to decide.
NEDg Description generation gpt-5.1
Instruction
Generate a one-sentence description of the target entity. 
You are given a context triple in the form (subject, predicate, object), where the object is the target entity. 
# Instructions
Use the triple to infer relevant information about the entity. Describe the entity based on what is most defining, well-known. 
Avoid repeating the information from the triple, unless really essential.
# Response Format
Return only the sentence: "Description: [one-sentence description of the target entity]"
Input
Entity: OpenGL SC
Triple: [Khronos Group, standard, OpenGL SC]
Generated description
OpenGL SC is a safety-critical profile of the OpenGL graphics API designed for use in high-reliability, real-time, and embedded systems such as avionics and automotive applications.
NED2 Entity disambiguation (via description) gpt-5-mini-2025-08-07
Target entity: OpenGL SC
Target entity description: OpenGL SC is a safety-critical profile of the OpenGL graphics API designed for use in high-reliability, real-time, and embedded systems such as avionics and automotive applications.
  • A. OpenGL
    OpenGL is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics, widely used in games, simulations, and professional visualization.
  • B. OpenGL ES
    OpenGL ES is a cross-platform, royalty-free 2D and 3D graphics API designed for embedded systems such as mobile devices, game consoles, and automotive displays.
  • C. GLX
    GLX is the OpenGL Extension to the X Window System that enables rendering OpenGL graphics within X11-based applications.
  • D. OSMesa
    OSMesa is an off-screen rendering interface in the Mesa 3D graphics library that allows OpenGL rendering without a display or windowing system.
  • E. GLSL
    GLSL (OpenGL Shading Language) is a C-like programming language used to write programmable shaders for graphics pipelines in OpenGL and WebGL.
  • F. None of above. chosen

Provenance (5 batches)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d82793421c8190861eb0e673b085de completed April 9, 2026, 10:26 p.m.
NER Named-entity recognition batch_69de91123f848190ba3fb18a76c2d24c completed April 14, 2026, 7:10 p.m.
NED1 Entity disambiguation (via context triple) batch_69fd5bcd2a908190ad7d5ebf11b41551 completed May 8, 2026, 3:43 a.m.
NEDg Description generation batch_69fd5d585cc08190908bc5f9b8abdb82 completed May 8, 2026, 3:49 a.m.
NED2 Entity disambiguation (via description) batch_69fd5e0bbd6c8190b14039b3335692c7 completed May 8, 2026, 3:52 a.m.
Created at: April 10, 2026, 1:18 a.m.