Triple

T13148514
Position Surface form Disambiguated ID Type / Status
Subject Yoshi's Island E312401 entity
Predicate instanceOf P0 FINISHED
Object location in the Mario series C32540 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: location in the Mario series
Context triple: [Yoshi's Island, instanceOf, location in the Mario series]
  • A. location in The Elder Scrolls universe
    A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
  • B. Super Mario series video game
    A Super Mario series video game is a platform-based interactive entertainment title featuring Mario and related characters navigating imaginative worlds, overcoming obstacles, and defeating enemies to achieve various goals.
  • C. location in The Elder Scrolls
    A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
  • D. location in the Diablo universe
    A location in the Diablo universe is any distinct, lore-rich place—such as towns, dungeons, wilderness areas, or realms—where characters can explore, battle enemies, and experience story events within Sanctuary and its connected planes.
  • E. location in the Marvel Universe
    A "location in the Marvel Universe" is any distinct place—such as a city, planet, dimension, or specific site—within Marvel's fictional multiverse where characters, events, and stories occur.
  • F. None of above. chosen

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d806aabde48190899e13e41659cae5 completed April 9, 2026, 8:06 p.m.
Created at: April 9, 2026, 9:11 p.m.