Triple
T13120038
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Desert Land |
E311696
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | Super Mario location |
C32478
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: Super Mario location Context triple: [Desert Land, instanceOf, Super Mario location]
-
A.
Super Mario series video game
A Super Mario series video game is a platform-based interactive entertainment title featuring Mario and related characters navigating imaginative worlds, overcoming obstacles, and defeating enemies to achieve various goals.
-
B.
location in The Elder Scrolls
A location in The Elder Scrolls is any distinct, explorable place within the game world—such as cities, dungeons, wilderness areas, or landmarks—defined by its geography, lore, inhabitants, and interactive elements.
-
C.
Superman location
A Superman location is any place, such as Metropolis or the Fortress of Solitude, that serves as a significant setting for Superman’s activities, relationships, or narrative events.
-
D.
location in The Elder Scrolls universe
A location in The Elder Scrolls universe is any distinct, explorable place—such as cities, dungeons, regions, or landmarks—within the series’ fictional world that can be visited, referenced, or interacted with in-game or in lore.
-
E.
location-based game
A location-based game is an interactive digital or physical game whose mechanics and progression depend on the player’s real-world geographic position, often tracked via GPS or similar technologies.
- F. None of above. chosen
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d806a9fe888190b081e2d9ea665d6c |
completed | April 9, 2026, 8:06 p.m. |
Created at: April 9, 2026, 9:06 p.m.