Triple
T11669324
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Thin Man |
E277336
|
entity |
| Predicate | instanceOf |
P0
|
FINISHED |
| Object | video game character type |
C4830
|
CONCEPT FINISHED |
How this triple was built (1 step)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
CD
Concept disambiguation
gpt-5-mini-2025-08-07
Target class: video game character type Context triple: [Thin Man, instanceOf, video game character type]
-
A.
video game character
chosen
A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
-
B.
video game fictional entity
A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
-
C.
Nintendo character
A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
-
D.
character database
A character database is a structured repository that stores, organizes, and manages detailed information about fictional or real-world characters, including their attributes, relationships, histories, and appearances for easy retrieval and analysis.
-
E.
animated character
An animated character is a fictional persona brought to life through drawn, computer-generated, or stop-motion imagery, exhibiting movement, expression, and personality within animated media.
- F. None of above.
Provenance (1 batch)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aafd0a448190b44da30af8c6c519 |
completed | April 8, 2026, 7:22 p.m. |
Created at: April 8, 2026, 9:39 p.m.