Triple

T11669324
Position Surface form Disambiguated ID Type / Status
Subject Thin Man E277336 entity
Predicate instanceOf P0 FINISHED
Object video game character type C4830 CONCEPT FINISHED

How this triple was built (1 step)

Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.

CD Concept disambiguation gpt-5-mini-2025-08-07
Target class: video game character type
Context triple: [Thin Man, instanceOf, video game character type]
  • A. video game character chosen
    A video game character is a fictional, interactive entity within a game world that the player controls or encounters, defined by its abilities, appearance, behavior, and role in the game's narrative or mechanics.
  • B. video game fictional entity
    A video game fictional entity is any imagined character, creature, object, or construct that exists within the narrative or interactive world of a video game, defined by its designed attributes, behaviors, and role in gameplay or story.
  • C. Nintendo character
    A Nintendo character is a fictional persona created or licensed by Nintendo that appears in its video games, media, and related merchandise, often embodying distinctive abilities, personalities, and roles within their respective game worlds.
  • D. character database
    A character database is a structured repository that stores, organizes, and manages detailed information about fictional or real-world characters, including their attributes, relationships, histories, and appearances for easy retrieval and analysis.
  • E. animated character
    An animated character is a fictional persona brought to life through drawn, computer-generated, or stop-motion imagery, exhibiting movement, expression, and personality within animated media.
  • F. None of above.

Provenance (1 batch)

The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.

Step Stage Batch ID Status When
creating Elicitation batch_69d6aafd0a448190b44da30af8c6c519 completed April 8, 2026, 7:22 p.m.
Created at: April 8, 2026, 9:39 p.m.