Triple
T11530023
| Position | Surface form | Disambiguated ID | Type / Status |
|---|---|---|---|
| Subject | Emily Kaldwin |
E273392
|
entity |
| Predicate | playableCharacterIn |
P43877
|
FINISHED |
| Object | Dishonored (certain DLC / modes, as drawings and implied) |
E266332
|
NE FINISHED |
How this triple was built (2 steps)
Every LLM step that produced this triple, in pipeline order — named-entity classification, the disambiguation choices (the exact options shown, with the pick highlighted), and the generated description. The batch + timestamp of each is in the Provenance table below.
NER
Named-entity recognition
gpt-5-mini
Instruction
Given a phrase, classify it is english named entity (e.g., persons, organizations, works of art) in Latin script, or not (e.g., literals, dates, URLs, verbose phrases). For disambiguation, the statement where the phrase occurs as object is also given. Please return a JSON object with `phrase` (string, the phrase being analyzed) and `is_ne` (boolean, indicating whether the phrase is a Named Entity).
Input
Phrase: Dishonored (certain DLC / modes, as drawings and implied) | Statement: [Emily Kaldwin, playableCharacterIn, Dishonored (certain DLC / modes, as drawings and implied)]
NED1
Entity disambiguation (via context triple)
gpt-5-mini-2025-08-07
Target entity: Dishonored (certain DLC / modes, as drawings and implied) Context triple: [Emily Kaldwin, playableCharacterIn, Dishonored (certain DLC / modes, as drawings and implied)]
-
A.
Dishonored
chosen
Dishonored is a stealth-action video game set in a dark, steampunk-inspired world where players use supernatural abilities and gadgets to navigate branching, choice-driven missions.
-
B.
Dishonored
Dishonored is a 1931 pre-Code espionage drama film directed by Josef von Sternberg and starring Marlene Dietrich as a World War I spy.
-
C.
The Atrocity Archives
The Atrocity Archives is a science fiction novel by Charles Stross that blends Lovecraftian horror with bureaucratic spy thriller elements in a satirical take on occult intelligence agencies.
-
D.
Icon of Sin
Icon of Sin is the colossal, demonic final boss of Doom II that serves as the ultimate manifestation of Hell the player must destroy.
-
E.
We Happy Few
We Happy Few is a dystopian action-adventure game set in an alternate 1960s England where citizens are forced to take a mind-altering drug to maintain a facade of happiness.
- F. None of above.
- G. Unsure - the case is ambiguous/there is not enough information to decide.
Provenance (3 batches)
The batch behind each pipeline step, in order, with when it ran. Timestamps are batch-level — stages were processed in waves, so the object chain (NER → NED1 → NEDg → NED2) reads in order, but predicate / elicitation batches can sit in a different wave.
| Step | Stage | Batch ID | Status | When |
|---|---|---|---|---|
| creating | Elicitation | batch_69d6aae3fbec8190a14632a5df2538b6 |
completed | April 8, 2026, 7:22 p.m. |
| NER | Named-entity recognition | batch_69d8839878948190b170e64629d6f2db |
completed | April 10, 2026, 4:59 a.m. |
| NED1 | Entity disambiguation (via context triple) | batch_69e6856341b481909d2ee71893e6117b |
completed | April 20, 2026, 7:58 p.m. |
Created at: April 8, 2026, 9:37 p.m.