gameFeatures

P92849
predicate

Indicates that a game includes or offers a particular element, characteristic, or functionality.

All labels observed (9)

Label Occurrences
featuresGameplayElement 13
gameEngineFeature 7
gameFeature 6

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: gameFeatures
Generated description
Indicates that a game includes or offers a particular element, characteristic, or functionality.

Sample triples (39)

Subject Object
Totally Games mission briefings ⓘ
Texas A&M vs LSU seven overtimes via predicate surface "2018GameCharacteristic" ⓘ
Commander Keen smooth side-scrolling on IBM PC compatibles via predicate surface "gameEngineInnovation" ⓘ
Sierra text parser interfaces via predicate surface "gameEngineInnovation" ⓘ
Sierra icon-based adventure interfaces via predicate surface "gameEngineInnovation" ⓘ
Final Doom true via predicate surface "hasSaveGameFeature" ⓘ
Zarya barrier-based defense via predicate surface "gameplayAttribute" ⓘ
Zarya energy-scaling damage via predicate surface "gameplayAttribute" ⓘ
Tavern Brawl
linked to: Tavern Brawl mode
weekly rotating rules via predicate surface "gameFeature" ⓘ
Tavern Brawl
linked to: Tavern Brawl mode
unique deck-building twists via predicate surface "gameFeature" ⓘ
Tavern Brawl
linked to: Tavern Brawl mode
pre-constructed decks in some brawls via predicate surface "gameFeature" ⓘ
Tavern Brawl
linked to: Tavern Brawl mode
casual matchmaking via predicate surface "gameFeature" ⓘ
Tavern Brawl
linked to: Tavern Brawl mode
often chaotic gameplay via predicate surface "gameFeature" ⓘ
Skate high speed via predicate surface "gameplayAttribute" ⓘ
Skate low power via predicate surface "gameplayAttribute" ⓘ
The Executor intense combat via predicate surface "featuresGameplayElement" ⓘ
The Executor keycard puzzles via predicate surface "featuresGameplayElement" ⓘ
The Executor switch puzzles via predicate surface "featuresGameplayElement" ⓘ
The Executor platforming sections via predicate surface "featuresGameplayElement" ⓘ
The Executor maze-like layout via predicate surface "featuresGameplayElement" ⓘ
Eddie Riggs real-time strategy elements via predicate surface "gameFeature" ⓘ
Rise of the Tomb Raider exploration via predicate surface "featuresGameplayElement" ⓘ
Rise of the Tomb Raider puzzle-solving via predicate surface "featuresGameplayElement" ⓘ
Rise of the Tomb Raider combat via predicate surface "featuresGameplayElement" ⓘ
Rise of the Tomb Raider crafting via predicate surface "featuresGameplayElement" ⓘ
Rise of the Tomb Raider stealth via predicate surface "featuresGameplayElement" ⓘ
Rise of the Tomb Raider platforming via predicate surface "featuresGameplayElement" ⓘ
A Flip of a Coin stealth via predicate surface "featuresGameplayElement" ⓘ
A Flip of a Coin predator encounters via predicate surface "featuresGameplayElement" ⓘ
Stonekeep grid-based movement via predicate surface "gameEngineFeature" ⓘ
Iliac Bay region procedurally generated wilderness in Daggerfall via predicate surface "gameplayFeatureIn" ⓘ
Looking Glass Studios real-time 3D environments via predicate surface "gameEngineInnovation" ⓘ
Looking Glass Studios advanced sound propagation for stealth gameplay via predicate surface "gameEngineInnovation" ⓘ
Spyro 2: Ripto's Rage! analog control support via predicate surface "gameEngineFeature" ⓘ
Spyro 2: Ripto's Rage! manual camera control via predicate surface "gameEngineFeature" ⓘ
Myth: The Fallen Lords 3D terrain via predicate surface "gameEngineFeature" ⓘ
Myth: The Fallen Lords projectile physics via predicate surface "gameEngineFeature" ⓘ
Myth: The Fallen Lords deformable terrain via predicate surface "gameEngineFeature" ⓘ
Oni real-time 3D graphics via predicate surface "gameEngineFeature" ⓘ