buttonPlacement

P84763
predicate

Indicates the spatial or positional arrangement of a button relative to other elements or within a given interface or context.

All labels observed (2)

Label Occurrences
buttonLayout 18
buttonPlacement canonical 1

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: buttonPlacement
Generated description
Indicates the spatial or positional arrangement of a button relative to other elements or within a given interface or context.

Sample triples (19)

Subject Object
Nunchuk C and Z buttons on front grip ⓘ
GameCube controller large central A button via predicate surface "buttonLayout" ⓘ
GameCube controller smaller B button below A via predicate surface "buttonLayout" ⓘ
GameCube controller X and Y buttons surrounding A via predicate surface "buttonLayout" ⓘ
GameCube controller octagonal gate around analog stick via predicate surface "buttonLayout" ⓘ
Sixaxis similar to DualShock series via predicate surface "buttonLayout" ⓘ
DualShock four face buttons arranged in diamond pattern via predicate surface "buttonLayout" ⓘ
PlayStation Move similar to DualShock face buttons via predicate surface "buttonLayout" ⓘ
NES Advantage arcade-style layout via predicate surface "buttonLayout" ⓘ
Sega Saturn Arcade Stick arcade-style layout via predicate surface "buttonLayout" ⓘ
Neo Geo Pocket D-pad style thumbstick and two main action buttons via predicate surface "buttonLayout" ⓘ
DualShock 2 four face buttons (Triangle, Circle, Cross, Square) via predicate surface "buttonLayout" ⓘ
DualShock 2 four shoulder buttons (L1, R1, L2, R2) via predicate surface "buttonLayout" ⓘ
DualShock 2 two analog sticks via predicate surface "buttonLayout" ⓘ
Vive controllers circular trackpad via predicate surface "buttonLayout" ⓘ
Vive controllers trigger button on the back via predicate surface "buttonLayout" ⓘ
Vive controllers grip buttons on the sides via predicate surface "buttonLayout" ⓘ
Vive controllers menu button above trackpad via predicate surface "buttonLayout" ⓘ
Vive controllers system button below trackpad via predicate surface "buttonLayout" ⓘ