allowsPlayerAction

P82156
predicate

Indicates that one entity permits or enables a player to perform a specific action within a system or context.

All labels observed (7)

Label Occurrences
playerAction 6
allowsPlayerTo 5
allowsPlayerAction canonical 4

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: allowsPlayerAction
Generated description
Indicates that one entity permits or enables a player to perform a specific action within a system or context.

Sample triples (24)

Subject Object
Harry Potter: Wizards Unite join wizarding professions ⓘ
Harry Potter: Wizards Unite brew potions ⓘ
Harry Potter: Wizards Unite participate in wizarding challenges ⓘ
Harry Potter: Wizards Unite collect Foundables ⓘ
King Kong (video game, 1982) climb structures via predicate surface "hasPlayerAction" ⓘ
Star Wars: X-Wing vs. TIE Fighter X-wing fighters via predicate surface "allowsPlayerToControl" ⓘ
linked to: X-wing starfighter
Star Wars: X-Wing vs. TIE Fighter TIE fighters via predicate surface "allowsPlayerToControl" ⓘ
linked to: TIE fighter
Star Wars: X-Wing vs. TIE Fighter various Rebel starfighters via predicate surface "allowsPlayerToControl" ⓘ
Star Wars: X-Wing vs. TIE Fighter various Imperial starfighters via predicate surface "allowsPlayerToControl" ⓘ
Rogueport Inn rest via predicate surface "supportsPlayerAction" ⓘ
Rogueport Inn save game via predicate surface "supportsPlayerAction" ⓘ
The Matrix: Path of Neo replay key scenes from The Matrix films via predicate surface "allowsPlayerTo" ⓘ
The Matrix: Path of Neo alter events from the film trilogy via predicate surface "allowsPlayerTo" ⓘ
The Walking Dead: No Man’s Land manage survivors via predicate surface "playerAction" ⓘ
The Walking Dead: No Man’s Land battle walkers via predicate surface "playerAction" ⓘ
The Walking Dead: No Man’s Land make story-driven choices via predicate surface "playerAction" ⓘ
The Walking Dead: No Man’s Land build and upgrade a camp via predicate surface "playerAction" ⓘ
The Walking Dead: No Man’s Land recruit survivors via predicate surface "playerAction" ⓘ
The Walking Dead: No Man’s Land customize survivor classes via predicate surface "playerAction" ⓘ
The Institute ally with The Institute via predicate surface "playerCan" ⓘ
The Institute destroy The Institute via predicate surface "playerCan" ⓘ
Tyranny shape fate of the realm via predicate surface "allowsPlayerTo" ⓘ
Tyranny interpret and enforce laws via predicate surface "allowsPlayerTo" ⓘ
Tyranny ally with different factions via predicate surface "allowsPlayerTo" ⓘ