saveSystem

P44032
predicate

Indicates performing an action that preserves or stores the current state or configuration of a system for future use or recovery.

All labels observed (3)

Label Occurrences
saveSystem canonical 45
hasSaveSystem 13
saveSlots 1

Description generation (PDg)

The one-sentence description above was generated by prompting gpt-5.1 with the predicate name and this instruction.

Instruction
Given a predicate that represents a relationship or action between entities, generate a one-sentence description explaining its meaning.  
# Instructions
Focus on describing the relationship, not the entities themselves. 
# Response Format
Begin the description with \' Indicates...\'
Input
Predicate: saveSystem
Generated description
Indicates performing an action that preserves or stores the current state or configuration of a system for future use or recovery.

Sample triples (59)

Subject Object
Super Mario Bros. 3 level-based progress via warp whistles and continues ⓘ
Luigi's Mansion memory card save ⓘ
Ristar password or limited save support depending on version ⓘ
Lunar: The Silver Star save anywhere ⓘ
Lunar: The Silver Star multiple save files via predicate surface "saveSlots" ⓘ
Lunar: Eternal Blue limited save points ⓘ
Indiana Jones and the Infernal Machine checkpoint and manual saves via predicate surface "hasSaveSystem" ⓘ
The Evil Within manual save points ⓘ
Crash Bandicoot 2: N-Tranced battery-backed save via predicate surface "hasSaveSystem" ⓘ
Yume Kōjō: Doki Doki Panic diskSave ⓘ
Fallout: Brotherhood of Steel checkpoint-based via predicate surface "hasSaveSystem" ⓘ
Mario & Luigi: Paper Jam save points ⓘ
Donkey Kong 64 Controller Pak optional ⓘ
Donkey Kong 64 cartridge save ⓘ
Paper Mario: Sticker Star save blocks ⓘ
The Legend of Zelda: Ocarina of Time battery-backed cartridge save ⓘ
Yoshi’s Story page-based story progression ⓘ
Skies of Arcadia save points ⓘ
Super Mario World 2: Yoshi’s Island battery-backed save ⓘ
The Legend of Zelda: A Link to the Past battery-backed save ⓘ
Pokémon Sword and Shield single save file per user profile ⓘ
Mario & Luigi: Bowser’s Inside Story save points ⓘ
Kirby Super Star battery backup ⓘ
Pokémon Ruby and Sapphire battery-backed save ⓘ
Pokémon Ranger battery-backed save on game card ⓘ
Kirby: Nightmare in Dream Land battery-backed save ⓘ
Metroid Fusion save rooms ⓘ
The Legend of Zelda: Oracle of Ages battery-backed save ⓘ
Kirby: Squeak Squad stage-based progress saving ⓘ
Pokémon Crystal battery-backed save ⓘ
Metroid Dread checkpoint autosave via predicate surface "hasSaveSystem" ⓘ
Wario Land battery-backed save or password system (depending on region/version) ⓘ
Bowser's Minions mode separate save data from main story ⓘ
Super Mario Land 2: 6 Golden Coins battery-backed save ⓘ
Wario Land II automatic saving ⓘ
Sonic Rush save file system ⓘ
Golden Axe II no battery-backed save ⓘ
Panzer Dragoon Saga internal memory or backup cartridge ⓘ
Alex Kidd in Miracle World no battery-backed saves ⓘ
Ax Battler: A Legend of Golden Axe password system via predicate surface "hasSaveSystem" ⓘ
Ys Book I & II battery-backed save ⓘ
Restaurant City server-side persistent data ⓘ
Final Fantasy Crystal Chronicles: My Life as a King local save data ⓘ
Phantasy Star Online Episode I & II Plus memory card save ⓘ
Phantasy Star Online Episode III: C.A.R.D. Revolution memory card save ⓘ
Tomb Raider: The Last Revelation manual save via predicate surface "hasSaveSystem" ⓘ
Tomb Raider: Chronicles yes via predicate surface "hasSaveSystem" ⓘ
Spyro: Attack of the Rhynocs battery-backed save via predicate surface "hasSaveSystem" ⓘ
Fallout Tactics: Brotherhood of Steel mission-based saves via predicate surface "hasSaveSystem" ⓘ
Tubular overworld save between levels ⓘ