All Ghillied Up

E931556

All Ghillied Up is a highly acclaimed stealth-focused sniper mission in Call of Duty 4: Modern Warfare, known for its tense atmosphere, ghillie suit camouflage, and memorable set pieces.

All labels observed (1)

Label Occurrences
All Ghillied Up canonical 1

How this entity was disambiguated

Statements (47)

Predicate Object
instanceOf single-player campaign level ⓘ
video game mission ⓘ
appearsIn Call of Duty 4: Modern Warfare ⓘ
cameraPerspective first-person ⓘ
campaignOrder 6 ⓘ
chronologicalOrderInStory flashback mission ⓘ
criticalReception highly acclaimed ⓘ
developer Infinity Ward ⓘ
difficultyCharacteristic punishing if stealth is broken ⓘ
featuresCharacter Captain MacMillan ⓘ
focusesOn sniping ⓘ
franchise Call of Duty ⓘ
gameMode single-player ⓘ
genre first-person shooter mission ⓘ
hasAchievementOrTrophy related to completing the mission on higher difficulty ⓘ
hasSequelMission One Shot, One Kill ⓘ
hasSniperRifle M21 ⓘ
M82 Barrett (used in narrative context) ⓘ
linked to: M107 sniper rifle
influencedBy real-world Chernobyl disaster setting ⓘ
missionType assassination mission ⓘ
narrativeFunction establishes history with Imran Zakhaev ⓘ
provides backstory for Captain Price ⓘ
notableFeature ghillie suit camouflage ⓘ
scripted set pieces ⓘ
tense atmosphere ⓘ
notableSequence crawling through a field under enemy patrols and armored vehicles ⓘ
long-range sniper shot on Zakhaev ⓘ
objective infiltrate Pripyat to assassinate Imran Zakhaev ⓘ
partOf Call of Duty 4: Modern Warfare ⓘ
platform Microsoft Windows ⓘ
linked to: Windows

PlayStation 3 ⓘ
linked to: Sony PlayStation 3

Wii ⓘ
linked to: Nintendo Wii

Xbox 360 ⓘ
macOS ⓘ
playerCharacter Lieutenant Price ⓘ
primaryGameplayStyle stealth ⓘ
publisher Activision ⓘ
releaseYear 2007 ⓘ
reputation iconic stealth mission in first-person shooters ⓘ
one of the most memorable missions in the Call of Duty series ⓘ
settingPlace Chernobyl Exclusion Zone ⓘ
Pripyat, Ukraine ⓘ
linked to: Pripyat
settingTime 1996 ⓘ
usesMechanic distance-based enemy awareness ⓘ
prone crawling and low-profile movement ⓘ
sound-based detection by enemies ⓘ
visualStyleElement desaturated, irradiated environment ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.