Indianapolis 500: The Simulation

E910720

Indianapolis 500: The Simulation is a pioneering late-1980s racing video game that realistically recreates the Indianapolis 500 motor race with advanced physics and detailed car and track modeling for its time.

All labels observed (1)

Label Occurrences
Indianapolis 500: The Simulation canonical 3

How this entity was disambiguated

Statements (47)

Predicate Object
instanceOf motorsport simulation game ⓘ
racing video game ⓘ
video game ⓘ
basedOn Indianapolis 500 ⓘ
carType IndyCar ⓘ
controlScheme joystick ⓘ
keyboard ⓘ
steering wheel (PC peripherals) ⓘ
countryOfOrigin United States ⓘ
developer Papyrus Design Group ⓘ
distance 500 miles ⓘ
feature AI opponents ⓘ
damage modeling ⓘ
detailed car setup options ⓘ
fuel consumption simulation ⓘ
full 500-mile race option ⓘ
multiple camera views in replays ⓘ
pit stops ⓘ
practice sessions ⓘ
qualifying sessions ⓘ
realistic physics model ⓘ
replay system ⓘ
tire wear simulation ⓘ
yellow flag periods ⓘ
gameMode single-player ⓘ
genre racing ⓘ
simulation ⓘ
influenced IndyCar Racing ⓘ
later Papyrus racing simulations ⓘ
laps 200 ⓘ
license Indianapolis 500 branding ⓘ
notableFor advanced physics for its time ⓘ
detailed car and track modeling for its era ⓘ
pioneering realism in racing games ⓘ
perspective cockpit view ⓘ
first-person ⓘ
platform Amiga ⓘ
MS-DOS ⓘ
publisher Electronic Arts ⓘ
releasePeriod late 1980s ⓘ
setting Indianapolis Motor Speedway ⓘ
simulationAspect aerodynamic effects ⓘ
collision effects ⓘ
drafting effects ⓘ
suspension behavior ⓘ
trackType oval circuit ⓘ
visualStyle 3D polygon graphics ⓘ

How these facts were elicited

Referenced by (3)

Full triples — surface form annotated when it differs from this entity's canonical label.

Papyrus Design Group → notableWork → Indianapolis 500: The Simulation ⓘ
David Kaemmer → designed → Indianapolis 500: The Simulation ⓘ
David Kaemmer → programmed → Indianapolis 500: The Simulation ⓘ