Particle Flow

E839055

Particle Flow is a node-based particle system in Autodesk 3ds Max used to create complex, customizable visual effects such as smoke, fire, debris, and other dynamic simulations.

All labels observed (1)

Label Occurrences
Particle Flow canonical 1

How this entity was disambiguated

Statements (50)

Predicate Object
instanceOf 3D computer graphics tool ⓘ
particle system ⓘ
developedBy Autodesk ⓘ
hasComponent PF Source ⓘ
display operators ⓘ
events ⓘ
forces ⓘ
operators ⓘ
tests ⓘ
hasFeature data-driven particle control ⓘ
event-based branching ⓘ
render-time particle evaluation ⓘ
viewport preview ⓘ
hasInterfaceType node-based ⓘ
integratesWith 3ds Max forces ⓘ
3ds Max materials ⓘ
3ds Max renderers ⓘ
3ds Max space warps ⓘ
partOf Autodesk 3ds Max ⓘ
supports MAXScript integration ⓘ
collision detection ⓘ
deflectors ⓘ
event-driven workflow ⓘ
geometry instancing ⓘ
material instancing ⓘ
non-destructive workflow ⓘ
particle caching ⓘ
procedural animation ⓘ
script operators ⓘ
shape instancing ⓘ
spawned particles ⓘ
usedBy 3D animators ⓘ
game artists ⓘ
visual effects artists ⓘ
usedFor crowd-like particle motion ⓘ
debris simulation ⓘ
dust simulation ⓘ
dynamic simulations ⓘ
environmental effects ⓘ
explosion effects ⓘ
fire simulation ⓘ
flocking effects ⓘ
game asset effects ⓘ
motion graphics ⓘ
rain simulation ⓘ
smoke simulation ⓘ
snow simulation ⓘ
spark effects ⓘ
visual effects ⓘ
usedIn Autodesk 3ds Max ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Autodesk 3ds Max → hasComponent → Particle Flow ⓘ