Slate Material Editor

E839053

Slate Material Editor is a node-based material creation and editing interface in Autodesk 3ds Max used to build, visualize, and manage complex shading networks.

All labels observed (1)

Label Occurrences
Slate Material Editor canonical 1

How this entity was disambiguated

Statements (51)

Predicate Object
instanceOf 3D computer graphics software feature ⓘ
node-based material editor ⓘ
allows connecting material nodes ⓘ
connecting texture maps ⓘ
connecting utility nodes ⓘ
canEdit material library entries ⓘ
scene-assigned materials ⓘ
compatibleWith 3ds Max material libraries ⓘ
3ds Max scene materials ⓘ
controlledBy mouse and keyboard input ⓘ
developedBy Autodesk ⓘ
featureOf 3ds Max material system ⓘ
hasFeature automatic wiring of common connections ⓘ
comments and frames in node graph ⓘ
context menus for nodes and wires ⓘ
copy and instance of nodes ⓘ
drag-and-drop material assignment ⓘ
grouping of nodes ⓘ
material explorer integration ⓘ
material node palettes ⓘ
node graph view ⓘ
parameter editing panels ⓘ
real-time preview of materials ⓘ
searchable material/map browser ⓘ
sub-material and sub-map visualization ⓘ
hasInterfaceType node-based interface ⓘ
introducedIn Autodesk 3ds Max 2011 ⓘ
linked to: Autodesk 3ds Max
offers multiple views for different material graphs ⓘ
partOf Autodesk 3ds Max ⓘ
replaced Compact Material Editor as primary workflow for complex materials ⓘ
runsOn Microsoft Windows via 3ds Max ⓘ
supports Arnold materials ⓘ
mental ray materials ⓘ
physically based materials ⓘ
standard materials ⓘ
third-party renderer materials ⓘ
supportsWorkflow VFX shading network creation ⓘ
game asset material authoring ⓘ
lighting and rendering setup ⓘ
look development ⓘ
targetUser 3D artists ⓘ
look development artists ⓘ
technical artists ⓘ
usedFor building shading networks ⓘ
managing shading networks ⓘ
material creation ⓘ
material editing ⓘ
visualizing shading networks ⓘ
visualizes material parameter relationships ⓘ
shader input and output connections ⓘ
texture map flow ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Autodesk 3ds Max → hasComponent → Slate Material Editor ⓘ