Virtual reality systems

E795939

Virtual reality systems are immersive computer-generated environments that simulate sensory experiences, often enabling interactive 3D worlds for gaming, training, design, and other applications.

All labels observed (2)

How this entity was disambiguated

Statements (50)

Predicate Object
instanceOf computer system ⓘ
immersive technology ⓘ
interactive system ⓘ
aimsTo simulate sensory experiences ⓘ
canCause eye strain ⓘ
motion sickness ⓘ
canProvide haptic feedback ⓘ
motion feedback ⓘ
canSupport multi-user environments ⓘ
networked experiences ⓘ
developedFrom computer graphics research ⓘ
human-computer interaction research ⓘ
enables presence in virtual environment ⓘ
real-time interaction ⓘ
goal create sense of immersion ⓘ
oftenIncludes hand tracking ⓘ
head tracking ⓘ
room-scale tracking ⓘ
stereoscopic display ⓘ
wide field of view ⓘ
oftenProvide auditory immersion ⓘ
oftenUseDevice VR headset ⓘ
head-mounted display ⓘ
motion controllers ⓘ
positional tracking system ⓘ
spatial audio system ⓘ
tracking sensors ⓘ
relatedTo augmented reality systems ⓘ
mixed reality systems ⓘ
requires graphics processing unit ⓘ
high frame rate ⓘ
low-latency tracking ⓘ
real-time rendering ⓘ
supports interactive 3D worlds ⓘ
typicallyProvide visual immersion ⓘ
usedFor architecture visualization ⓘ
data visualization ⓘ
design ⓘ
education ⓘ
gaming ⓘ
industrial training ⓘ
medical training ⓘ
military training ⓘ
rehabilitation ⓘ
simulation ⓘ
social interaction ⓘ
therapy ⓘ
training ⓘ
virtual tourism ⓘ
uses computer-generated environments ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

IMU → usedIn → Virtual reality systems ⓘ
OASIS → abbreviationOf → Ontologically Anthropocentric Sensory Immersive Simulation ⓘ
linked to: Virtual reality systems