USD Shade

E758267

USD Shade is a shading and material definition framework within Pixar's Universal Scene Description (USD) system, used to represent and interchange complex material networks in 3D scenes.

All labels observed (1)

Label Occurrences
USD Shade canonical 1

How this entity was disambiguated

Statements (47)

Predicate Object
instanceOf component of Universal Scene Description ⓘ
computer graphics technology ⓘ
shading and material definition framework ⓘ
aimsTo provide renderer-agnostic material descriptions ⓘ
basedOn USD schema system ⓘ
compatibleWith multiple renderers ⓘ
defines UsdShadeConnectableAPI ⓘ
linked to: OpenUSD

UsdShadeInput schema ⓘ
UsdShadeMaterial schema ⓘ
UsdShadeMaterialBindingAPI ⓘ
linked to: OpenUSD

UsdShadeOutput schema ⓘ
linked to: OpenUSD

UsdShadeShader schema ⓘ
linked to: OpenUSD
developedBy Pixar Animation Studios ⓘ
documentedAt https://openusd.org/release/api/usd_shade_page_front.html ⓘ
https://openusd.org/release/wp_usdshade.html ⓘ
enables authoring of complex shading networks ⓘ
interchange of shading data between DCC applications ⓘ
reuse of material definitions across assets ⓘ
goal enable scalable shading workflows for large scenes ⓘ
standardize shading representation in USD ⓘ
integratedIn USD core libraries ⓘ
language C++ API ⓘ
Python API ⓘ
partOf Pixar Universal Scene Description ⓘ
relatedTo MaterialX integration in USD ⓘ
USD Imaging ⓘ
represents connections between shader nodes ⓘ
material assignments to geometry subsets ⓘ
parameters of shaders ⓘ
supports USD composition arcs ⓘ
layering of material definitions ⓘ
material binding to geometry ⓘ
material specialization via USD variants ⓘ
namespaced shader identifiers ⓘ
node-based material graphs ⓘ
non-destructive overrides ⓘ
render-context-specific outputs ⓘ
shader networks ⓘ
usedBy DCC tool developers ⓘ
OpenUSD ecosystem ⓘ
film and VFX studios ⓘ
usedFor defining shading in 3D scenes ⓘ
interchanging material networks ⓘ
representing material networks ⓘ
usedIn 3D computer graphics ⓘ
animation production ⓘ
visual effects production ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.