Andrew Wyke’s mansion

E714183

Andrew Wyke’s mansion is the elaborate, game-filled country estate that serves as the central setting for the psychological mind games and confrontations in the play and film "Sleuth."

All labels observed (1)

Label Occurrences
Andrew Wyke’s mansion canonical 1

How this entity was disambiguated

Statements (31)

Predicate Object
instanceOf country house ⓘ
fictional building ⓘ
primary setting ⓘ
appearsIn Sleuth (1972 film) ⓘ
Sleuth (2007 film) ⓘ
Sleuth (play) ⓘ
linked to: Sleuth (2007 film)
createdBy Anthony Shaffer ⓘ
hasFeature clocks and automatons ⓘ
drawing room ⓘ
elaborate interior ⓘ
game-filled rooms ⓘ
garden ⓘ
labyrinthine layout ⓘ
large library ⓘ
mechanical contraptions ⓘ
puzzles and games ⓘ
secret passages ⓘ
study ⓘ
locatedInFictional English countryside ⓘ
medium film ⓘ
theatre ⓘ
narrativeRole central setting for psychological mind games ⓘ
site of confrontations between Andrew Wyke and Milo Tindle ⓘ
symbol of Andrew Wyke’s obsession with games ⓘ
symbol of Andrew Wyke’s wealth ⓘ
ownedBy Andrew Wyke ⓘ
partOf Sleuth franchise ⓘ
linked to: Sleuth (1972 film)
timePeriodInFiction 20th century England ⓘ
usedFor cat-and-mouse games ⓘ
role-playing scenarios ⓘ
staging elaborate deceptions ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Milo Tindle → primaryLocationInWork → Andrew Wyke’s mansion ⓘ