Renderer Features API

E697928

The Renderer Features API is a customization system in Unity’s Universal Render Pipeline that lets developers inject and control additional rendering passes and effects without modifying the core pipeline.

All labels observed (1)

Label Occurrences
Renderer Features API canonical 1

How this entity was disambiguated

Statements (48)

Predicate Object
instanceOf Unity URP feature ⓘ
rendering customization API ⓘ
allows control of custom rendering effects ⓘ
injection of additional rendering passes ⓘ
category graphics programming ⓘ
compatibleWith deferred rendering in URP ⓘ
forward rendering in URP ⓘ
configuredIn URP Renderer asset inspector ⓘ
configuredVia ScriptableRenderPass classes ⓘ
ScriptableRendererFeature classes ⓘ
designedFor Universal Render Pipeline ⓘ
developedBy Unity Technologies ⓘ
documentedIn Unity Universal Render Pipeline documentation ⓘ
linked to: URP
doesNotRequire modification of core URP pipeline code ⓘ
domain real-time rendering ⓘ
enables conditional rendering logic in passes ⓘ
feature ordering control ⓘ
feature toggling per renderer ⓘ
pipeline customization without forking URP ⓘ
project-specific rendering extensions ⓘ
integratesWith URP Renderer asset ⓘ
introducedAs part of Scriptable Render Pipeline architecture ⓘ
partOf Universal Render Pipeline ⓘ
relatedTo Scriptable Render Pipeline ⓘ
URP Renderer ⓘ
custom post-processing in URP ⓘ
requiresKnowledgeOf C# scripting in Unity ⓘ
rendering pipeline concepts ⓘ
supports custom depth passes ⓘ
custom lighting passes ⓘ
custom normals passes ⓘ
custom post-processing passes ⓘ
custom render passes ⓘ
full-screen effects ⓘ
object-level effects ⓘ
post-processing-like effects ⓘ
rendering to intermediate render targets ⓘ
screen-space effects ⓘ
targetUsers Unity graphics programmers ⓘ
engine and tools developers ⓘ
technical artists ⓘ
usedFor custom bloom implementations ⓘ
custom outlines ⓘ
custom shadow or lighting workflows ⓘ
debug visualization passes ⓘ
rendering auxiliary buffers ⓘ
stylized rendering effects ⓘ
usedIn Unity game engine ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Universal Render Pipeline → supportsFeature → Renderer Features API ⓘ