Shader Graph

E697926

Shader Graph is a visual tool in Unity that lets developers create shaders through a node-based interface instead of writing shader code manually.

All labels observed (1)

Label Occurrences
Shader Graph canonical 2

How this entity was disambiguated

Statements (48)

Predicate Object
instanceOf Unity tool ⓘ
visual shader editor ⓘ
allows visual shader creation ⓘ
compatibleWith Unity Editor ⓘ
linked to: Unity

Unity package manager ⓘ
developer Unity Technologies ⓘ
distributedAs Unity package ⓘ
documentationAvailableAt Unity official documentation website ⓘ
eliminatesNeedFor manual shader code writing ⓘ
feature blackboard for properties ⓘ
custom function nodes ⓘ
graph-based property management ⓘ
material inspector integration ⓘ
multi-target support for different render pipelines ⓘ
node graph editor ⓘ
preview window ⓘ
real-time shader preview ⓘ
sub-graphs ⓘ
support for VFX Graph integration ⓘ
support for shader keywords ⓘ
support for vertex and fragment stages ⓘ
goal make shader creation accessible without coding ⓘ
speed up shader iteration in Unity projects ⓘ
integratesWith Unity asset pipeline ⓘ
Unity material system ⓘ
Unity scene view ⓘ
languageLevel high-level abstraction over shader code ⓘ
output material-compatible shaders ⓘ
shader assets ⓘ
partOf Unity ⓘ
Unity rendering pipeline tools ⓘ
replaced some manual shader coding workflows in Unity ⓘ
supports High Definition Render Pipeline ⓘ
Scriptable Render Pipeline ⓘ
Universal Render Pipeline ⓘ
supportsPlatform multiple graphics APIs via Unity ⓘ
supportsWorkflow PBR shading ⓘ
custom lighting models ⓘ
unlit shading ⓘ
targetUser Unity developers ⓘ
game artists ⓘ
technical artists ⓘ
underlyingTechnology HLSL code generation ⓘ
usedFor creating materials ⓘ
creating shaders ⓘ
creating visual effects ⓘ
prototyping shaders quickly ⓘ
userInterfaceType node-based interface ⓘ

How these facts were elicited

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

URP → supports → Shader Graph ⓘ