Unity (legacy integration)

E697458

Unity (legacy integration) refers to older versions of the Unity game engine that used the legacy integration of NVIDIA’s PhysX physics middleware for simulation and collision handling.

All labels observed (1)

Label Occurrences
Unity (legacy integration) canonical 1

How this entity was disambiguated

Statements (47)

Predicate Object
instanceOf game engine integration ⓘ
software component ⓘ
basedOn NVIDIA PhysX 2.x ⓘ
linked to: PhysX
category game development technology ⓘ
configuredVia Project Settings > Physics ⓘ
exposes CharacterController component ⓘ
Collider components ⓘ
Physics API ⓘ
Rigidbody component ⓘ
feature continuous collision detection (limited) ⓘ
fixed timestep physics update ⓘ
layer-based collision filtering ⓘ
mesh colliders ⓘ
ragdoll physics ⓘ
wheel colliders ⓘ
integrates NVIDIA PhysX ⓘ
linked to: PhysX
integrationType legacy PhysX integration ⓘ
languageBinding Boo (deprecated) ⓘ
C# ⓘ
UnityScript (deprecated) ⓘ
maintainedBy Unity Technologies ⓘ
middlewareProvider NVIDIA ⓘ
linked to: NVIDIA Corporation
provides collision handling ⓘ
physics simulation ⓘ
replacedBy Unity DOTS-based physics (later systems) ⓘ
Unity PhysX 3 integration ⓘ
status deprecated ⓘ
supports character controllers ⓘ
colliders ⓘ
joints ⓘ
raycasting ⓘ
rigidbody dynamics ⓘ
triggers ⓘ
supportsPlatform Android ⓘ
Linux ⓘ
Windows ⓘ
consoles (various generations) ⓘ
iOS ⓘ
macOS ⓘ
timeframe primarily used before widespread PhysX 3 adoption in Unity ⓘ
usedFor interactive simulations ⓘ
real-time game physics ⓘ
usedIn Unity 3.x ⓘ
linked to: Unity game engine

Unity 4.x ⓘ
Unity game engine ⓘ
linked to: Unity

early Unity 5.x ⓘ
older Unity versions ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

PhysX → integratedWith → Unity (legacy integration) ⓘ