Metroidvania

E492962

Metroidvania is a subgenre of action-adventure video games characterized by large interconnected maps, exploration-based progression, and the gradual acquisition of abilities that unlock new areas.

All labels observed (1)

Label Occurrences
Metroidvania canonical 4

How this entity was disambiguated

Statements (50)

Predicate Object
instanceOf subgenre of action-adventure games ⓘ
video game genre ⓘ
canAlsoBe 3D game structure ⓘ
emergedFrom design patterns of 2D action-adventure games of the late 1980s and 1990s ⓘ
emphasizes gradual empowerment of the player character ⓘ
player-driven exploration ⓘ
spatial memory and navigation skills ⓘ
hasCoreFeature ability-gated progression ⓘ
backtracking ⓘ
boss encounters that gate access to new regions ⓘ
combat-focused gameplay ⓘ
emphasis on exploration over linear storytelling ⓘ
environmental storytelling ⓘ
exploration-based progression ⓘ
hidden secrets and optional areas ⓘ
in-game map that reveals as the player explores ⓘ
large interconnected maps ⓘ
map-based navigation ⓘ
nonlinear exploration within an overall directed path ⓘ
nonlinear level design ⓘ
permanent character upgrades ⓘ
platforming challenges ⓘ
progression tied to items or powers ⓘ
revisiting earlier areas with new abilities ⓘ
unlockable combat abilities ⓘ
unlockable movement abilities ⓘ
hasDesignInfluenceFrom Castlevania series ⓘ
Metroid series ⓘ
linked to: Metroid
isCharacterizedBy gradual acquisition of abilities that unlock new areas ⓘ
isDiscussedIn video game design theory ⓘ
isNamedAfter Castlevania ⓘ
Metroid ⓘ
isPopularIn indie game development ⓘ
namePortmanteauOf Castlevania ⓘ
Metroid ⓘ
oftenIncludes RPG elements such as experience or leveling ⓘ
equipment or weapon upgrades ⓘ
map completion percentage as a progress indicator ⓘ
multiple traversal abilities such as double jump or dash ⓘ
non-player characters that provide hints or side quests ⓘ
secret rooms and hidden passages ⓘ
typicallyFeatures 2D side-scrolling perspective in many classic examples ⓘ
areas that are inaccessible at the start of the game ⓘ
collectible items that expand health or resources ⓘ
enemy respawns when re-entering rooms or areas ⓘ
limited fast travel points ⓘ
locked doors or barriers opened by specific abilities or keys ⓘ
optional upgrades that make exploration easier ⓘ
save points or checkpoints scattered through the map ⓘ
single large contiguous world rather than discrete levels ⓘ

How these facts were elicited

Referenced by (4)

Full triples — surface form annotated when it differs from this entity's canonical label.

Metroid → influencedGenre → Metroidvania ⓘ
Super Metroid → genre → Metroidvania ⓘ
Metroid Prime → subgenre → Metroidvania ⓘ
Metroid: Samus Returns → genre → Metroidvania ⓘ