Learning to See by Moving

E326789

"Learning to See by Moving" is a research work in computer vision that explores how visual understanding can emerge from an agent’s own movement and interaction with the environment, rather than from static images alone.

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Learning to See by Moving canonical 1

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Statements (40)

Predicate Object
instanceOf computer vision research work ⓘ
research paper ⓘ
aimsTo learn depth cues from movement ⓘ
learn object boundaries from motion parallax ⓘ
learn predictive visual models ⓘ
learn scene structure from motion ⓘ
arguesThat visual understanding can emerge from interaction with the environment ⓘ
assumes an embodied agent with control over its motion ⓘ
continuous interaction with the environment ⓘ
challenges purely static dataset-based training paradigms ⓘ
comparesWith representations learned from static images ⓘ
contrastsWith learning from static images alone ⓘ
contributesTo methods for learning world models from interaction ⓘ
understanding of how agents can autonomously acquire visual skills ⓘ
demonstrates that agents can improve perception by exploring ⓘ
that motion provides supervisory signals for vision ⓘ
emphasizes the coupling between perception and action ⓘ
the role of temporal continuity in vision ⓘ
evaluates visual representations learned from motion ⓘ
field computer vision ⓘ
machine learning ⓘ
robotics ⓘ
focusesOn active perception ⓘ
embodied perception ⓘ
self-supervised learning from motion ⓘ
sensorimotor learning ⓘ
visual understanding ⓘ
inspiredBy how animals learn vision through movement ⓘ
proposes learning visual representations from an agent’s own movement ⓘ
relatedTo active vision ⓘ
developmental robotics ⓘ
embodied AI ⓘ
reinforcement learning for perception ⓘ
self-supervised representation learning ⓘ
shows that interaction can provide intrinsic supervision for vision ⓘ
that motion-based learning can capture 3D structure ⓘ
uses an agent that moves in an environment ⓘ
egocentric visual observations ⓘ
sequences of images over time ⓘ
the agent’s own actions as supervision signal ⓘ

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Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Alexei Efros → notableWork → Learning to See by Moving ⓘ