DirectPlay

E193854

DirectPlay is a deprecated Microsoft network communication library that provided multiplayer gaming and real-time communication support for Windows applications.

All labels observed (1)

Label Occurrences
DirectPlay canonical 1

How this entity was disambiguated

Statements (48)

Predicate Object
instanceOf Microsoft technology
network communication library
abbreviation DP
availableIn DirectX 3
linked to: DirectX

DirectX 5
linked to: DirectX

DirectX 7
linked to: DirectX

DirectX 8
linked to: DirectX

DirectX 9
linked to: DirectX
category application programming interface
middleware
deprecatedBy Microsoft
designedFor Windows games
real-time multiplayer applications
developer Microsoft
discontinued true
documentationPublisher Microsoft Developer Network
linked to: Microsoft Docs
feature guaranteed message delivery options
lobby and matchmaking services
message ordering options
voice over IP integration
headerFile dplay.h
dplay8.h
introducedIn DirectX 3
linked to: DirectX
libraryFile dplayx.dll
license proprietary software license
operatingSystem Microsoft Windows
linked to: Windows
partOf Microsoft DirectX
linked to: DirectX
platform Win32
linked to: Win32 API
provides NAT traversal support
lobby services
message delivery services
player management
session management
voice communication support
replacedBy Games for Windows - Live
linked to: Xbox Live

Xbox Live networking APIs
linked to: Xbox Live
status deprecated
supports IPv4 networking
client-server networking model
multiplayer gaming
peer-to-peer networking model
real-time communication
targetDevelopers game developers
usedBy Windows PC games
usedIn early 2000s PC games
late 1990s PC games
uses TCP
UDP

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

DirectX component DirectPlay