Fundamentals of Interactive Computer Graphics

E187543

Fundamentals of Interactive Computer Graphics is a foundational textbook that introduces the principles, algorithms, and techniques underlying modern computer graphics and interactive visual systems.

All labels observed (2)

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Statements (30)

Predicate Object
instanceOf computer graphics textbook ⓘ
non-fiction book ⓘ
textbook ⓘ
author Andries van Dam ⓘ
James D. Foley ⓘ
educationalLevel university-level ⓘ
field computer graphics ⓘ
interactive computer graphics ⓘ
focus algorithms for interactive graphics ⓘ
principles of computer graphics ⓘ
techniques for interactive visual systems ⓘ
genre academic textbook ⓘ
intendedAudience computer science students ⓘ
graduate students ⓘ
undergraduate students ⓘ
topic 3D viewing ⓘ
clipping algorithms ⓘ
color models ⓘ
display hardware ⓘ
geometric transformations ⓘ
graphics algorithms ⓘ
graphics pipelines ⓘ
hidden-surface removal ⓘ
interactive visual systems ⓘ
raster graphics ⓘ
shading ⓘ
user interaction techniques ⓘ
vector graphics ⓘ
use course textbook ⓘ
reference book ⓘ

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Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

James D. Foley → notableWork → Fundamentals of Interactive Computer Graphics ⓘ
William M. Newman → notableWork → Principles of Interactive Computer Graphics ⓘ
subject linked to: William Newman
linked to: Fundamentals of Interactive Computer Graphics