State design pattern

E1750885 UNEXPLORED

The State design pattern is a behavioral software design pattern that lets an object alter its behavior when its internal state changes by encapsulating state-specific logic into separate state classes.

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Label Occurrences
State (design pattern) 1
State design pattern canonical 1

Referenced by (2)

Full triples — surface form annotated when it differs from this entity's canonical label.

ConcreteState participatesIn State design pattern
Strategy (design pattern) relatedTo State (design pattern)
linked to: State design pattern