State design pattern
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The State design pattern is a behavioral software design pattern that lets an object alter its behavior when its internal state changes by encapsulating state-specific logic into separate state classes.
All labels observed (2)
| Label | Occurrences |
|---|---|
| State (design pattern) | 1 |
| State design pattern canonical | 1 |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.
linked to: State design pattern