State pattern
E1750865
UNEXPLORED
The State pattern is a behavioral design pattern that lets an object alter its behavior when its internal state changes, effectively allowing it to appear to change its class.
All labels observed (1)
| Label | Occurrences |
|---|---|
| State pattern canonical | 2 |
Referenced by (2)
Full triples — surface form annotated when it differs from this entity's canonical label.