Modularity, Objects, and State

E173599

"Modularity, Objects, and State" is a chapter in the classic computer science textbook *Structure and Interpretation of Computer Programs* that explores how to structure programs using modular design, data abstraction, and mutable state, including object-oriented techniques.

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Label Occurrences
Modularity, Objects, and State canonical 1

How this entity was disambiguated

Statements (46)

Predicate Object
instanceOf book chapter ⓘ
educational resource ⓘ
appearsInEdition first edition of Structure and Interpretation of Computer Programs ⓘ
second edition of Structure and Interpretation of Computer Programs ⓘ
field computer science ⓘ
programming languages ⓘ
software engineering ⓘ
focusesOn assignment and side effects ⓘ
data abstraction ⓘ
encapsulation of state ⓘ
local state variables ⓘ
message passing ⓘ
modular interfaces ⓘ
modular program design ⓘ
mutable state ⓘ
object-oriented programming techniques ⓘ
procedural data abstraction ⓘ
representation independence ⓘ
simulation of objects ⓘ
stateful abstractions ⓘ
time and state in computation ⓘ
hasAuthor Gerald Jay Sussman ⓘ
Harold Abelson ⓘ
linked to: Hal Abelson
hasContributor Julie Sussman ⓘ
hasExampleDomain simple object systems built in Scheme ⓘ
simulated bank accounts ⓘ
simulated queues and tables ⓘ
hasPedagogicalGoal to explain the implications of mutable state for program reasoning ⓘ
to introduce object-based design without requiring a special object-oriented language ⓘ
to show how modularity improves program design ⓘ
influences teaching of modular and object-based design in functional languages ⓘ
language Scheme ⓘ
partOf Structure and Interpretation of Computer Programs ⓘ
publisher MIT Press ⓘ
relatedTo data abstraction and generic operations ⓘ
metalinguistic abstraction ⓘ
teaches how mutation affects reasoning about programs ⓘ
how to hide implementation details behind interfaces ⓘ
how to model objects with internal state in Scheme ⓘ
how to structure programs using modules ⓘ
usedIn undergraduate computer science curricula ⓘ
usesConcept closures ⓘ
environment model of evaluation ⓘ
lexical scoping ⓘ
message-passing objects ⓘ
state variables stored in closures ⓘ

How these facts were elicited

Referenced by (1)

Full triples — surface form annotated when it differs from this entity's canonical label.

Structure and Interpretation of Computer Programs → chapter → Modularity, Objects, and State ⓘ